Responses

  1. Fanton (Member)

    Posted 11 years ago

    Warlocktopus: excellent.

    As for my own feeble attempts as plotting, I usually have some kind of vague road map outlining where I need to go, but along the way the story or the characters wind up leading me down a variety of other roads and side-alleys, where they then proceed to batter me about the head and steal my wallet, leaving me wondering what the heck happened.

    It's never dull, that's for certain.

    The Astonishing Adventures of Lord Likely - thrilling adventures! Amazing mysteries! Magnificent moustaches!
  2. Alex McG (Member)

    Posted 11 years ago

    I generally know how the next chapter or two are going to go. Sometimes more, since I occassionally get caught up in something that hadn't occured to me and don't make it to my set endpoint.
    Overall though, I have a vague plan for a couple chapter ahread, and an overarching story arc that will dictate the general tale, though I don't know how long it will take the overarching plot to progress and reach an endpoint. That's the fun of it. It could take 20 more chapters or 120, I don't know.
    Mine is not, however, an ongoing soap opera for college guys. It may seem a bit like that at first, but there is something going on, I promise.

    Myth... Magic... Midterms...
    Children of the First
  3. Lucy Weaver (Member)

    Posted 11 years ago

    For Tapestry, plotting is actually a lot of fun, because it means that I get to play out the scenes that go 'behind the scenes' in my head for fun. Tapestry is very much a limited viewpoint, so a lot of the story occurs in my head for my entertainment, and I go back through and document it for later using the framework afterwards. I know how scenes next month in-story play out, four months away, eight months away, two years away. That's just how the story goes - a lot of important scenes 'happen' far and away before they're scheduled to appear.

    An interesting note is that a lot of subplots and side characters turn up in the meantime that really aren't part of the plotline at all. They're just people, as any sociable main character would meet, which is both fun and possibly misleading for my readers. I have a lot of loose plot threads at any given time, and only one of them will take the story through to the end. Which one? Well, that's classified.

    In essence, I know all the signposts along the way, but I don't know the story inbetween those signposts. I take each day as it comes.

  4. MeiLin Miranda (Member)

    Posted 11 years ago

    I know the overall arc of the story, the 10-year arc. I don't know the arcs of each individual "book." I keep an outline of which day each chapter falls on, and I rely on my wiki. When I start a new "book," I write up an outline that tells me where everyone is at the beginning and where they need to be at the end, with no idea how they're going to get there. That's it!

    "An Intimate History of the Greater Kingdom"
    http://www.meilinmiranda.com/
  5. Paulgswanson (Member)

    Posted 11 years ago

    Personally, what I do is design the characters and world, and then I allow my characters to come to life and they basically write thier own story. Then I would review what maddness spews forth and decide whether its a keep or a killer. :)

    More often then not it twists in a a way I could not have imagined, ot rather in the way that only I could imagine. Im not to sure, but most of my addition character are made on a whim.

  6. Alex McG (Member)

    Posted 11 years ago

    Yeah, my chapter before this last one brought in a new character that I completely hadn't expected, but she's turned out to be an excellent addition (in my opinion, anyhow).

    I don't know any fiction writer who would claim to know exactly how their stories were going to turn out before they write them. I think good characters should have a mind and voice of their own, and good authors listen to their characters (and choose whether or not to ignore their cries for mercy, bwahahaha).

    Myth... Magic... Midterms...
    Children of the First
  7. Paulgswanson (Member)

    Posted 11 years ago

    lol mercy, there can be none.

  8. acetachyon (Member)

    Posted 11 years ago

    I posted in a another thread how I plotted my stories. Start with germ of an idea. Situation and conflict. Lots of "why?"

    Then a loose skeleton. Set up. Obstacles. Pile on the misery and sh*t. Darkest moment. Then conclusion, resolution, wrap up.

    Always loose skeleton. I recall working on one yarn that I had tightly plotted. Part way through, the characters did something completely unexpected. Not where I had planned on them to go but they went. I followed. Slight detour that eventually brought them back on track and made for a better tale.

    Hence, the looseness. A to B to C. Then I let them loose.

    KAT AND MOUSE, GUNS FOR HIRE When the going gets tough, the tough shoot back
  9. eikasia (Member)

    Posted 11 years ago

    Warlocktopus...you are win. That entire post is WIN.

    I normally just write, with no real plan. I'll have some general ideas and hopes in my head, and I may have plotted my direction up onto the next chapter, but I usually write whatever comes to mind.

    Eikasia is my first attempt in planning out a story. The outline is pretty specific about its direction, but there is room in it for adding ideas. My personal issue is that my characters run away from me--between important plot points I might be given to doing a five page conversation about lemon drops and the importance of milk chocolate in a girl's life. It could come up with some interesting ideas and paint the characters more colorful than a rainbow, but the actual plot goes nowhere. So I try to remember that if it doesn't advance plot and character, it doesn't belong, no matter how nice it seems. Details that I add as I go along I try to take note of so that facts aren't messed up.

    I still haven't outlined my entire story, though. I think I only went as far as 12 chapters.

  10. Flak (Member)

    Posted 11 years ago

    Praising Warlocktopus is getting old. ALL his posts are win. Get over it. :(

  11. eikasia (Member)

    Posted 11 years ago

    Honey, this topic is four weeks old. I've only been here two weeks. That was the first time I read Warlocktopus's post. I wouldn't even have known this topic existed if acetachyon hadn't brought it up on the forum's main page.

    Chillax. And remember that telling someone to "get over it" when you don't know the person, and in such a dubious tone where no one can tell whether you are joking or not, is not entirely a good idea.

  12. Flak (Member)

    Posted 11 years ago

    I'm a strong believer in dubious makes right. Judging by his posts, so is Warlocktopus!

  13. Ryan A. Span (Member)

    Posted 11 years ago

    Guys, come on. Anything said wasn't meant with any malice or hostility, so let's drop the whole matter and get on with the discussion.

    I'm sure I've talked about this before, but I don't plan or outline anything. They start with the seed of an idea. From the idea grows a character, from this character grows the setting, and from the setting grow the other characters. The plot just kind-of materialises/distills from everything else.

    This can cause problems and major challenges with keeping everything fresh and interesting, but I don't think there's any other way in which I'd rather create my stories.

    Regards,
    Ryan

  14. acetachyon (Member)

    Posted 11 years ago

    >>Honey, this topic is four weeks old. I've only been here two weeks. That was the first time I read Warlocktopus's post. I wouldn't even have known this topic existed if acetachyon hadn't brought it up on the forum's main page.<<

    Whoops. Was that a forum faux pas? Calling up old threads?

    Just thought I'd chime in on that topic.

    KAT AND MOUSE, GUNS FOR HIRE When the going gets tough, the tough shoot back
  15. eikasia (Member)

    Posted 11 years ago

    Oh no, you're fine. Sometimes discussions just continue that way. ^_^ I was only saying I didn't realize this topic's age, that's all.

Reply »

You must log in to post.